COZY HOUSE SIMULATOR 2024
ROLE
Independent
DESCRIPTION
This VR Room was created as my final project for my game programming course in computer science. I have always wanted to learn VR so I had an initial plan of following Unity's VR learning pathway and eventually design and program an escape room. Due to taking 18 credits and having other commitments I could not find time to design the escape room portion, so instead I pivoted in the last couple weeks of development towards polishing my existing room which I created by following Unity's pathway already. I learned many things through the process of making this such as sockets, how VR rigs track movement and the events associated with them, spatial audio, as well as quality of life things such as designs to prevent VR sickness. I plan to continue to learn VR as I believe it is a highly untapped market with potential for amazing software.

POSTMORTEM
THE GOOD
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I learned a lot regarding sockets, VR physics, camera tracking, and creating interesting interactions for the player to mess around with.
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I jammed in as many things into the small room I could, from candles, tennis rackets, working TV's, record players, working watering cans, and hats.
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The Unity VR Pathway was extremely well taught and I could follow along quite well.
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My classmates and professor were very impressed as I was the only person who committed to VR and one of a few who chose to do 3D in general.
THE BAD
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I had vastly over-scoped, being given around 2 months I thought I had enough time to create an escape room on top of the regular room.
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The last two weeks of development were a mad dash to finish and polish the room which I already had.
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Didn't have a lot of time to code and instead relied mainly on the editor and the base systems from Unity.
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Unity's documentation on VR is not updated as well as normal documentation so for a lot of questions I had to rely on tutorials which I am not a fan of.
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Unity had also just updated the entire VR system so some of the Pathway guides were not relevant since they were a couple years old.